Mnfst.Research, 2025
Research made in Houdini & Redshift.
The aesthetic of incompleteness, openness with all sorts of implications for growth and change. The concept for the video was inspired by the architectural movement Archigram, an idea-driven approach that, despite never being built, emphasized technology as a common denominator, as a base that is flexible and versatile in its use.
Our artwork tries to evoke this idea of technology as a core, as an enabler and the ways it interacts with and enhances other disciplines like art.
Client: Studio Research
Sound: Sounds Like These
Absent Minerals, 2025
Bachelor thesis made in Houdini & Redshift.
Absent Minerals is a interactive exhibition in the Mineral Hall of the Natural History Museum of Denmark. It responds to a world where resources are extracted faster than ever and climate change increasingly limits our access to nature, highlighting the need for new ways of reimagining it through technology. The project asks whether digital tools such as 3D, VR, and real-time simulations can reshape our understanding of minerals, not as commodities, but as forms shaped by imagination and curiosity.
By inviting visitors to generate their own digital minerals, the work reflects on how recreating nature through algorithms and speculation might affect how we perceive and relate to the natural world.
Client: Statens Naturhistoriske Museum
Sound: Marc Palmhøj, Simon Ryden
GAZE, 2025
Animation in Houdini & Redshift.
I was commissioned by GAZE Spacial to design a poster for their upcoming listening event at Empire Bio. The brief called for a design that functioned both as an animation and a still image while conveying a sense of holiness and mystery.
Leading me to think of an abstract sculpture that embodies both senses. This project was an insightful study in capturing the essence of an event through design. For GAZE Spacial, the key was to visually communicate the event’s atmosphere and aesthetic, ensuring that the audience could immediately grasp its mood and experience through the poster.
Client: Gaze Spacial
Sound: Kristian Mølholm Larsen
Sunglasses, 2024
Project made in Cinema4d & Redshift for Fine Chaos.
Fine Chaos commissioned me recreate their two new sunglasses as part of their new collection, and wanted me to visualize how the sunglasses could be vizualized in a 3D environment and space.
I modelled both sunglasses from the buttom and learned a lot about everything from modelling to UV mapping. This process has not only enriched my modeling skills but also deepened my understanding of how to conceptually capture a product like sunglasses in a captivating way.
Client: Fine Chaos
Fluid Flows, 2024
Animation in Houdini & Redshift.
This research aims to cherish fluid dynamics unpredictability and visually research how fluid dynamics instability can be visualised through 3D renders and simulations. It also shows how much we can learn about nature, people and water by studying them digitally.
Through the use of 3D renders and simulations, I've visualised the unpredictability and complexity of fluid dynamics.
Client: Self-initiated
Vellum Dreams, 2024
Stills made in Houdini & Redshift.
Exploration in creating calm and abstract renders by using vellum simulations.
There is so much room for playfulness when it comes to lighting the scene and finding the right textures. Small adjustment to the simulations would create a completely new look.
These two renders here showcases exactly that.
Client: Self-initiated
Alienation, 2024
Render made in Cinema4d & Redshift.
In this project I wanted dig deeper into world building. How to make suitable surrondings to an abstract 3D object.
I modelled this shape by using different modifiers/sculpt brushes and afterwards spent a lot of time on lighting the scene to give it a dystopian look.
In the future, I want to make it move.
Client: Self-initiated